using System;
using System.Collections.Generic;
using System.Text;

namespace XnaDevRu.BulletX.Dynamics
{
	public interface IConstraintSolver
	{
		float SolveGroup(List<CollisionObject> bodies, List<PersistentManifold> manifolds, int numManifolds, List<TypedConstraint> constraints, ContactSolverInfo info, IDebugDraw debugDrawer);
	}
}
